TPACK: Game On

“TPACK: Game On” by Karen Work Richardson in Learning & Leading with Technology, June/July 2010, 34-35.

Technological, pedagogical, and content knowledge is a model of teacher knowledge in educational technology. The model was created by Punya Mishra and Matthew Koehler in 2006.

The model can be used for professional development for instructors. Richardson presents information about a fun game she uses to get instructional faculty to think about the connections that can be made between technology, pedagogy and content. 🙂

Her game is simple.

1. Create three lists/rows of slips of paper that each have a content, technology or pedagogy listed.

2. Put the slips in three separate containers.

3. Have group members play by selecting one slip from each of two of the containers — they can then brainstorm what could be used as the third part to successfully integrate the first two in their course.

4. Then have participants pull one slip from each of the three containers and try to come up with a potential lesson using all three.

This game will provide participants with the opportunity to brainstorm ways of thinking outside of their comfort zone.

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